Available for freelance & contract Game development · 10+ years Moldova

Evgheni Feldman

Software engineer and Unreal Engine specialist. I turn partial codebases into polished real-time 3D applications — interactive simulations, games and virtual production.

01 — About

Software engineer & Unreal Engine specialist.

I'm a software engineer and Unreal Engine specialist with 10+ years of experience in game development. At Pixelalabs (2018–present) I've transformed partial codebases into polished real-time 3D applications.

I lead technical development and guide small teams, coordinating with artists and clients to deliver interactive simulations and tools — from concept through on-site deployment.

Based in Moldova, I tackle complex challenges in game development, visualization and virtual production.

03 — International

International experience

On-site deployments and long-term client work abroad. Click a point on the map, or type help in the console below to explore my experience.

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Worked on site 5 countries · Chișinău · Kyiv · Zurich · Zug · Singapore · Dammam
04 — Experience

Notable projects & clients

Software Engineer at Pixelalabs, 2018 — Present.

  1. [Year]

    Aramco Training — Lead developer

    Aramco · Saudi Arabia (on-site)

    Lead developer for two Unreal Engine training applications. Oversaw full development, delivered multiple modules and worked on-site in Saudi Arabia to align with the client's needs.

  2. [Year]

    Changi Interactive Experience — Primary programmer

    Interactive exhibit

    Extended a custom Unreal framework with additional features and configured a multi-display nDisplay setup.

  3. [Year]

    Kid A Mnesia — Performance optimization lead

    Unreal Engine application · 3-person team

    Identified key frame-rate bottlenecks and implemented optimizations within an existing codebase under tight deadlines.

  4. [Year]

    Obra nDisplay Deployment

    Zurich & Zug, Switzerland (on-site)

    Took over a half-finished Unreal project and delivered a working multi-screen VR installation.

  5. [Year]

    MVP Project — Unreal Engine developer

    Multiplayer, quest-based experience

    Implemented core multiplayer logic and quest systems for an immersive demo.

  6. [Year]

    Asset Validation Tools

    Outsourcing · Survios, Barb

    Developed Unreal Engine validation plugins for 3D assets: led a 2-person team for Survios and co-led with a technical artist for Barb.

05 — Skills

Core competencies

Unreal Engine development

Custom C++ and Blueprint solutions for games and simulations: gameplay systems, editor tools and performance-critical apps.

Interactive simulations

Training and simulation applications for enterprise and education, delivered turnkey from concept through on-site deployment.

Technical leadership

Led development on Changi, Kid A Mnesia and Aramco projects, coordinating with artists, designers and project managers.

Tools & plugins

Editor utilities and asset validation plugins for Unreal Engine (Survios, Barb) that streamline pipelines and content quality.

Performance optimization

Profiling and optimizing projects under tight constraints, reaching smooth frame rates without major engine rewrites.

Virtual production

nDisplay multi-screen setups, camera integration, genlock, live compositing and color-managed pipelines.

Tools & technology

Engine & programming

  • Unreal Engine 4.14 – 5.8
  • Unity3D
  • C++
  • Blueprints
  • Python
  • Custom gameplay frameworks

Production tools

  • Visual Studio
  • JetBrains Rider
  • PyCharm
  • Claude Code
  • Codex
  • Git
  • Perforce
  • Plastic SCM
  • C++ build pipelines

Graphics & virtual production

  • Blackmagic URSA Mini Pro 12K
  • Unreal Composure
  • Genlock
  • ACES / OCIO
  • DaVinci Resolve

Multi-screen & sync

  • nDisplay
  • LED volumes
  • Multi-display setups
  • Real-time GPU optimization

VR & target hardware

  • Meta Quest
  • HTC Vive
06 — Contact

Collaborate on your project.

I'm open to new challenges in game development, real-time simulation and virtual production — as a technical lead or a hands-on developer. Available for freelance and contract work.