Evgheni Feldman
Software engineer and Unreal Engine specialist. I turn partial codebases into polished real-time 3D applications — interactive simulations, games and virtual production.
Software engineer & Unreal Engine specialist.
I'm a software engineer and Unreal Engine specialist with 10+ years of experience in game development. At Pixelalabs (2018–present) I've transformed partial codebases into polished real-time 3D applications.
I lead technical development and guide small teams, coordinating with artists and clients to deliver interactive simulations and tools — from concept through on-site deployment.
Based in Moldova, I tackle complex challenges in game development, visualization and virtual production.
Three fields, one engine.
Projects, case studies and news for each area live on their own site.
Virtual Production
nDisplay multi-screen deployments, camera integration, genlock, Composure and ACES/OCIO color pipelines.
Game Development
Gameplay systems, quest logic, multiplayer, editor tools and performance optimization in C++ and Blueprints.
AI
Exploring AI to augment 3D workflows: procedural content, smarter gameplay and pipeline automation.
International experience
On-site deployments and long-term client work abroad. Click a point on the map, or type help in the console below to explore my experience.
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Home base · 2018 — Present Chișinău, Moldova
Software Engineer at Pixelalabs.
Chișinău, Moldova
2018 — present · home base
Software Engineer — Pixelalabs
- Lead technical development of real-time 3D applications in Unreal Engine
- Turn partial codebases into polished, shippable products
- Guide small teams; coordinate with artists, designers and clients
- Deliver simulations, interactive exhibits, games and editor tools
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[Year] Kyiv, Ukraine
[What you worked on in Kyiv — one short line.]
Kyiv, Ukraine
[Year]
[Role — company or project]
- [Duty or achievement]
- [Duty or achievement]
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On-site deployment Zurich & Zug, Switzerland
Obra — multi-display VR installation with Unreal nDisplay, set up in both cities.
Zurich & Zug, Switzerland
On-site deployment
Contract developer — Obra multi-display VR
- Took over a half-built custom framework and finished development
- Added missing gameplay elements and refined the interactive content
- Synchronized multiple PCs and displays with Unreal nDisplay
- Calibrated output, networked rendering and user input mapping on-site
- Delivered a reliable installation ready for public exhibition
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6 months on-site Dammam, Saudi Arabia
Aramco — lead developer of Unreal Engine training apps.
Dammam, Saudi Arabia
6 months on-site
Lead developer — Aramco training
- Took over the project as primary programmer for the whole Unreal application
- Gathered requirements directly from Aramco engineers
- Planned development milestones for the training modules
- Coordinated a UI artist, 3D artists and managers
- Delivered multiple fully functional training modules on a tight schedule
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Changi Singapore
Changi Interactive Experience — primary programmer, multi-display nDisplay setup.
Singapore
Changi Interactive Experience
Primary programmer
- Extended a custom Unreal Engine framework for an interactive exhibit
- Developed additional features and game-like interactions
- Configured a multi-display nDisplay setup
fov@studio:~$ welcome
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Evgheni Feldman — Software Engineer & Unreal Engine specialist
10+ years in game development · Pixelalabs, 2018 — present · based in Moldova
sections
- experience cities — international experience, city by city
- experience technology — tech stack
- experience gamedev — games and interactive experiences
- experience vp — virtual production
- experience ai — AI work
- experience enterprise — enterprise & training projects
Game development
10+ years · Unreal Engine (C++, Blueprints) and Unity3D
projects
- Kid A Mnesia — performance optimization lead, 3-person team; level streaming, overdraw, LODs, shaders
- DDoD — gameplay mechanics and quest logic over multiple years (educational exhibition / game)
- MVP project — multiplayer logic and quest systems for an immersive demo
- Changi — extended a custom Unreal framework with game-like interactions
- Asset validation tools — Unreal plugins for Survios (led 2-person team) and Barb
strengths
- Gameplay systems, quest logic, multiplayer and networking
- Editor tools and plugins for designers and artists
- Profiling and optimization without engine rewrites
Virtual production
Real-time 3D for live production: LED walls, XR stages, multi-display installations
projects
- Obra — finished and deployed a multi-display VR installation with nDisplay (Zurich & Zug)
- Changi — configured a multi-display nDisplay setup for an interactive exhibit (Singapore)
- Music video productions — Salo, Aripi, We Are Lovers (videos on vp.fov.studio)
- On-set support — troubleshooting real-time stages, training crews on Unreal workflows
pipeline
- Unreal nDisplay, Composure, Live Link
- Blackmagic URSA Mini Pro 12K camera integration, genlock and timecode
- ACES / OCIO color management, DaVinci Resolve
AI
Using AI to augment real-time 3D development — research and prototypes
daily tools
- Claude Code and Codex in production work
focus areas
- Procedural content — AI-driven textures, environments and assets (in development)
- Smart gameplay — NPC behaviors and decision-making via ML models (prototyping)
- Workflow automation — data labeling, optimization suggestions
Enterprise & training
Turnkey simulations and installations — from requirements to on-site deployment
projects
- Aramco — lead developer of two Unreal training apps; 6 months on-site in Dammam
- Obra — on-site deployment of a multi-display VR installation for public exhibition
- Changi — interactive exhibit built on a custom Unreal framework
- Survios & Barb — asset validation plugins delivered as outsourcing contracts
how I work
- Gather requirements directly with client engineers
- Plan milestones and coordinate artists, designers and managers
- Deliver and support on-site
Notable projects & clients
Software Engineer at Pixelalabs, 2018 — Present.
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[Year]
Aramco Training — Lead developer
Aramco · Saudi Arabia (on-site)Lead developer for two Unreal Engine training applications. Oversaw full development, delivered multiple modules and worked on-site in Saudi Arabia to align with the client's needs.
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[Year]
Changi Interactive Experience — Primary programmer
Interactive exhibitExtended a custom Unreal framework with additional features and configured a multi-display nDisplay setup.
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[Year]
Kid A Mnesia — Performance optimization lead
Unreal Engine application · 3-person teamIdentified key frame-rate bottlenecks and implemented optimizations within an existing codebase under tight deadlines.
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[Year]
Obra nDisplay Deployment
Zurich & Zug, Switzerland (on-site)Took over a half-finished Unreal project and delivered a working multi-screen VR installation.
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[Year]
MVP Project — Unreal Engine developer
Multiplayer, quest-based experienceImplemented core multiplayer logic and quest systems for an immersive demo.
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[Year]
Asset Validation Tools
Outsourcing · Survios, BarbDeveloped Unreal Engine validation plugins for 3D assets: led a 2-person team for Survios and co-led with a technical artist for Barb.
Core competencies
Unreal Engine development
Custom C++ and Blueprint solutions for games and simulations: gameplay systems, editor tools and performance-critical apps.
Interactive simulations
Training and simulation applications for enterprise and education, delivered turnkey from concept through on-site deployment.
Technical leadership
Led development on Changi, Kid A Mnesia and Aramco projects, coordinating with artists, designers and project managers.
Tools & plugins
Editor utilities and asset validation plugins for Unreal Engine (Survios, Barb) that streamline pipelines and content quality.
Performance optimization
Profiling and optimizing projects under tight constraints, reaching smooth frame rates without major engine rewrites.
Virtual production
nDisplay multi-screen setups, camera integration, genlock, live compositing and color-managed pipelines.